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New name, but
no less amazing
Since releasing some thing
with a name like Gran Turismo 2000 makes absolutely no sense for a game set to
hit shelves in early 2001, it's easy to see why Sony CEA has subtracted 1,997
digits from the title of the latest entry to its series of racing games. Sure,
it might not be a launch title as we hoped months ago—but if it takes that
extra few months to further amaze us, then we'll be patient.
Everything that GT2 did, GT3
will do better. Of course, it all begins with the graphics. Whereas it took 400
polygons to create one of the great-looking vehicles of GT2, for instance,
you'll have to add another zero to equal the number for this one—you do the
math. We've also seen a redesign of the original's forest track, one of 15 in
the game, that makes the PS one rendition look ab solutely
archaic. And the replays? "I don't know if you'd be able to tell the
difference between a live broadcast on TV and what's happening [in replay
mode]," says SCEA product marketing manager Susan Nourai. We sure can't.But
graphics aren't the only enhancement for GT3—not by a longshot. You can also
expect better weather effects, vastly improved artificial intelligence, an
emphasis on satisfying everyone, and so much else that we're going to have to
devote next month's entire feature to the game. We'll see you then.
Metal
Gear Solid 2: Sons of Liberty
On Wednesday afternoon ,
Konami and famed game designer Hideo Kojima held a press event to publicly
unveil what's sure to be one of next year's biggest games on any platform: Metal
Gear Solid 2: Sons of Liberty. The demonstration was held at the Universal
Studios lot inside a moderately-sized auditorium for an audience of about 150
journalists from around the world.
Kojima briefly addressed the audien ce
before showing the promotional footage of Metal Gear Solid 2, which showed off a
lot of the game's forthcoming features, alluded to its plot, showed some of its
main characters, and kept the audience riveted until it finally erupted in
applause once the trailer finally ended. The government-trained specialist Solid
Snake returns as the protagonist of Metal Gear Solid 2, and from all the footage
that was shown, it's evident that Snake looks and moves more realistically than
ever before. He bolts through high-risk areas, dives out of range of enemy fire,
lies in ambush around corners, shimmies across precarious catwalks, and more.
But Snake's done most of that already in Metal Gear Solid for the PlayStation
- as such, it's not tha t
Metal Gear Solid 2 seems like it'll have a radically different concept than its
predecessor. Instead, even as Metal Gear Solid helped set new standards for
cinematic quality in games, so too does the sequel stand poised to shatter any
previous conventions or expectations for quality of game graphics and gameplay
realism. Solid Snake himself looks strikingly realistic in the sequel, and the
game's environment is equally impressive; Although it was stated previously that
the game would take place in Manhattan, it appears that most of the action
actually takes place off the coast of New York, in a gigantic ship that looks
like an oil tanker. The outdoor sequences aboard the ship took place in heavy
rain at night, and you could see the rain drenching Snake's hair and clothing.
Characters casted real-time and dynamic shadows, and in one sequence Snake
waited around the corner for a guard whose elongated shadow first gave away his
presence.
Another exciting sequence took place in what looked like the ship's bar, as
Snake dodged gunfire that tore through liquor bottles nearby, spraying the area
with glass and alcohol. Kojima stated that guards in Metal Gear Solid 2 would
come in several levels of strengths, and won't all be garden-variety soldiers.
In one sequence, Snake was confronted with Genome soldiers wielding riot shields
that successfully deflected his bullets. The perspective then switched to the
player's first-person view, which showed Snake aiming a few degrees below the
shields, firing at the soldiers' legs. In spite of such surprisingly
great-looking scenes, Kojima noted after the presentation that he was rather
nervous about how the game would be received.
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